Riot Games: Can Culture Survive Growth, Teaching Note

  • Reference: HBS-416049-E

  • Year: 2015

  • Number of pages: 16

  • Geographic Setting: United States

  • Publication Date: Apr 12, 2016

  • Fecha de edición: Feb 7, 2018

  • Source: HBSP (USA)

  • Type of Document: Teaching Note

Grouped product items
Format Language Reference Use Qty Price
pdf English HBS-416049-E
As low as €0.00

You already have a subscription

To order please contact the person in charge of academic purchases in your university.
You'll be able to order once your profile has been validated.
Only available for professors
Only available for professors and Academic institutions

Description

This is a teaching note for the case 416016, "Riot Games: Can Culture Survive Growth?" This teaching note gives instructors a guide for a discussion of Riot Games, a fast growing videogames firm with a strong, player-centric culture. It also offers references to research on culture that will allow students to decide whether or not Riot Games' culture will survive its growth.

Keywords

Organizational behavior Organizational culture Strategy Videos